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Für die Katz

Children’s games

Für die Katz

€23.99

Together the players bring cats from the forest back into their baskets. But in the forest it is dark. Blindfolded, a (changing) player leads his walking stick through the rough terrain. The other players use animal voices to guide him to where the cats have lost their way. But any wrong contact can cause disturbing branches to fall to the forest floor. Listen carefully: from which direction is the dog barking, how long does the goat bleat and where does the eagle owl point the way? Only by listening carefully can the cats be brought down from the trees without damaging the treetops. Variants for children from 5 and 6 years of age allow several teams to compare their strength and place higher demands on listening and coordinating their movements. 2-5 players, 4 years up.   Author: Jean-Philippe Mars and Valéry Fourcade

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Geistesblitz Würfelblitz

Dice games

Geistesblitz Würfelblitz

€13.99

In the centre of the table are the five typical Geistesblitz items: book, bottle, armchair, mouse and genie. Five cubes correspond to their colours. Their results indicate which object should be snapped. After each roll, the players first check to see if there is an object that the dice show most often. The colour of this object then determines which dice show the object to be snatched. If other dice combinations appear, the object must be snatched, which is rarely seen. If all dice show something different, the cube on which Geist Balduin is hiding reveals which object is currently being sought. Würfelblitz is a flash of inspiration for dice-loving lightning ghosts. 2-8 players, 8 years up.   Author: Jacques Zeimet

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In Windes Eule

Family games

In Windes Eule

€13.99

Off to the villages! Quickly into the harbour! Racyly to the forest clearing ... and in wind hurry to the castle! Everywhere the scurrying helpers of the great mages are needed to prevent any rotten magic from arising. But black cats, owls, bats and flying dragons cannot be everywhere at once. Or can they? … As soon as the players have uncovered the animal cards, they have to decide where to put them. For all cards, the players have the same seven storage fields to choose from. But with every card played, every situation changes everywhere ... and with it everything that could be clever at the moment. Within seconds, it is decided which animals will be useful in which places. Who boards the ships at the harbour? Is a plague of rats breaking out in the villages? It’s all up to the players hands … 2-4 players, 8 years up.   Author: Alexey Konnov, Alexey Paltsev, Anatoly Shklyarov

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