There are six wooden poles with six symbols each in the middle of the table. As soon as one player has rolled the dice, everybody grabs a pole. One die tells them what to grab, the others tell them how to grab it. Brains and reflexes go hand in hand. Grabbing late doesn‘t necessarily equal a bad round. The complexity of the game can be adjusted easily by choosing different combinations of dice. Action, sound, as well as interaction dice keep it fresh and fun for everyone.
Warning! Not suitable for children under 3 years due to small parts. Choking hazard!